10/12/2023 0 Comments Blender 2.8 show normalsThere may also be obvious stretching where the image appears to be mapped across the surface like it's made of partially melted plastic. Some of the problems that you will encounter when UV's are stretched is that texture resolution will vary across the map so that some of the texture looks high resolution and some of it looks very low resolution. Trying to do things with UV's that you could not do with real printed images on paper will affect the quality of your baked maps.
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